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About Me

Thanks for visiting my site!
I started in the game industry in 2017 as a software engineer and later became a Gameplay Designer. My recent focus has been on Player 3Cs, Player Movement, Mechanics Design, and Enemy Design. I strive to create mechanics that strengthen the game's core fantasy, that are intuitive with superb responsiveness and feel. Great games are all about empowering players to make winning decisions backed by fine-tuned controls and satisfying feedback.
Design Pillars I strive for:
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Approachable
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Clear Feedback
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Responsive
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Unobtrusive
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Skillfully Deep
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Fictionally Engaging
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